Pidgin
Please note: These are NOT official builds. They are NOT provided by a Pidgin developer. Do NOT contact the Pidgin developers about these builds! They are unusable, unstable, buggy as hell, and will cause terrible things to happen!
Never, *ever* submit bugs in Pidgin against a nightly build of the program. Ever. But do submit a patch that fixes it. Also see this FAQ answer from the Pidgin developers. It’s important. Don’t do it.
| title | size | date |
| pidgin-mtn-20110901 | 14.78 MB | September 1st, 2011 06:09 |
| pidgin-mtn-20110831 | 14.78 MB | August 31st, 2011 06:08 |
| pidgin-mtn-20110830 | 14.78 MB | August 30th, 2011 06:08 |
| pidgin-mtn-20110807 | 14.94 MB | August 7th, 2011 20:08 |
| Indexed with PHPHiLΣR 0.3.0 © 2003-2004. Indexing took 0.0015s. | ||
Pidgin 2.7 nightlies
As of this morning, my Pidgin developer builds for Windows now unzip to a folder named “pidgin-2.7.0devel-win32bin“. This means that after the release of 2.6.6, the Pidgin developers have switched the trunk source code to development for Pidgin 2.7. The immediate change for users of my builds is that they now depend on the GTK+ [...]
New GTK+ for Pidgin nightlies
Those of you using my nightly Pidgin builds for Windows will (probably) be pleased to hear that they are back online after a couple of weeks of broken builds. The problem appears to be related to the usage of the Pango function pango_layout_is_ellipsized() in a revision of the Pidgin code around 29th of January. This [...]
Discontinuing geddeth.dk
I’ve decided to remove geddeth.dk from my portfolio of next-to-no-traffic websites. 82% of the traffic coming to geddeth.dk is direct traffic to the nightly Pidgin builds anyway, and I am pretty happy now with the direction this WordPress-based site is headed, so it makes sense to direct those visitors here now. Nothing has changed regarding [...]
Pidgin win32 cross-compiled
I’ve handbuilt a new MTN win32 build of Pidgin. It is cross-compiled on a Debian-box, so very different from how it was formerly built. It seems to work OK, though. New builds aren’t automatic yet, but until they are, I’ll upload new ones here once in a while. Let me know if you have problems [...]
